Details
Specifically designed to facilitate play, the Dungeon Master's Guide II builds upon existing material introduced in the Dungeon Master's Guide, and includes chapters on running a game, designing adventures, building and using prestige classes, and creating campaign settings, plus ready-made elements like instant traps, pre-generated locations, treasures, and a fully realized and rendered town.
Additional Information
| Manufacturer | Wizards of the Coast |
|---|---|
| Writer | None Specified |
| Artist | Not Specified |
| Cover Artist | None Specified |
| Condition | Near Mint |
| Product Original Release Date | Jun 15, 2005 |












